Ryan Chavis is a video game Product Manager with 8 years of experience using data-driven strategies to lead F2P development teams, build large-scale gaming platforms, and create his own indie titles. He is currently a Sr Product Manger at Scopely, where he manages the in-game economy for an upcoming mobile title.
Product Manager - Mobile & PC Games
Turtles of Speed
Game Designer & Programmer
Turtles of Speed is a Roblox simulator-style game where players compete to become the fastest turtle of all time. Utilizing a design strategy tailored to optimize the KPIs that matter most for Roblox’s recommendation algorithm, Turtles achieved 250K DAU and 5M+ plays.
Pixel Miners
Product Manager, Creative Director & Game Designer
Pixel Miners is a game about uncovering buried artifacts and raising powerful pets that help you mine. Featuring team-based gameplay and colorful worlds, the game achieved 2,500 peak concurrent users.
Ball Legends
In Ball Legends, players compete for eliminations by bouncing a deadly, auto-targeting ball between each other. As co-creator, Ryan designed and programmed all gameplay for this project.
Game Designer & Programmer
Obby in a Ball
Ryan designed and programmed Obby in a Ball, a traditional Roblox platformer with a spin. After just 6 weeks of development, the game achieved an average mobile session time of 6.3 minutes.
Solo Developer
Roblox: Operations & Developer Relations